Ome is a 2D puzzle platformer, where your power to control the day / night cycle affects the world around you. You play as Ome, who represents balance within the natural word. A mysterious dark force has drained you of most of your power. Use what you have left to find the source of the evil and put a stop to it before it corrupts the world you live in.
Ome was completed in 2016, as my major project for the completion of my degree in Game Development: Game Design.
Designed core gameplay mechanics; such as the Day / Night control and puzzle interaction
Designed gameplay loop to fit classic platformer games; HUB world -> Choose level -> Solve puzzles -> Reach end gate -> Return to HUB
Developed the theme and premise of Ome / Research into Aztec gods and mythology to create a unique narrative
2D Art / Animation
Using Photoshop, hand drew all spritesheets in the game
Also created all background, foreground and UI assets
Using Unity's animator timeline, implemented and animated all sprite animations in the game
Audio / SFX
Using Audacity, mixed / edited all SFX for interactions and other gameplay feedback