Ome (2016)
Overview
Ome is a 2D puzzle platformer, where your power to control the day / night cycle affects the world around you. You play as Ome, who represents balance within the natural word. A mysterious dark force has drained you of most of your power. Use what you have left to find the source of the evil and put a stop to it before it corrupts the world you live in.
Ome was completed in 2016, as my major project for the completion of my degree in Game Development: Game Design.
Gameplay Video
Detailed Info
Gameplay Design
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Designed core gameplay mechanics; such as the Day / Night control and puzzle interaction
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Designed gameplay loop to fit classic platformer games; HUB world -> Choose level -> Solve puzzles -> Reach end gate -> Return to HUB
Narrative Design
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Developed the theme and premise of Ome / Research into Aztec gods and mythology to create a unique narrative
2D Art / Animation
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Using Photoshop, hand drew all spritesheets in the game
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Also created all background, foreground and UI assets
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Using Unity's animator timeline, implemented and animated all sprite animations in the game
Audio / SFX
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Using Audacity, mixed / edited all SFX for interactions and other gameplay feedback